- Specialized in next-gen 3D modeling + texturing techniques with Maya, Zbrush, NEX, Mudbox.
- Fluent in multipass photoreal / stylized texture painting techniques with Photoshop.
- Advanced knowledge of level design and materials workflows in Unreal Editor 3, Unity, Maya.
- Deep understanding of Game Design principles, experienced in designing mechanics, balancing mechanics, constructing Game Bibles, asset lists, and other content.
- Quick to learn new software and pipeline, thirst for knowledge.
- Soft skill experience in identifying and working off of the strengths of my team members.
- PASSIONATE ABOUT GAMES AND CG ART !
- Additional software proficiencies:
- 3ds Max 2008+, Mudbox 2009, Topogun, Dreamweaver, InDesign, Flash, Reason 4.
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The Art Institute of California - San Francisco
Bachelor of Science in Game Art and Design, September 2009.
Coursework includes: Traditional / Digital Art, Game / Level Design, Computer Applications, and Production classes. |
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11/09 - Current Zynga
(http://www.zynga.com)
Junior Game Designer
Work with Product Managers and Design Group to research, conceive, mockup, and spec feature systems to achieve highly targeted goals.
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04/09 - 11/09 SudoScape, LLC
3D Character Art Intern
My duties include helping establish art pipeline, creating character concept art, modeling characters and armor sets, and painting tiling textures for an unannounced MMO game.
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08/09 - 11/09 theBroth
(http://www.thebroth.com)
Junior Game Designer
High level feature design, systems design, UI design and some vector art assets for Barn Buddy - a social farming game for the Facebook platform.
- 10/08 - 09/09
 The Art Institute of California - San Francisco (EDMC Inc.)
Student Tutor / Teacher's Assistant:Tutor students in Hard Surface Modeling, Character Modeling with Maya. Tutor in advanced texture painting methods with Photoshop. Instructor for the Maya / ZBrush / Photoshop workshop.
- 01/07 - 08/09
 Doppelganger Inc. (http://www.doppelganger.com)
Virtual World Moderator: Moderate Doppelganger's virtual world, "vSide." Gather information regarding usage of the environment, track abuse reports through Jira database, and assist Community team with special events and other miscellaneous tasks.
- 08/05 - 02/06
Electronic Arts. (http://www.ea.com)
LIT / Language Integration: Tested video games in various production stages for bugs. Researched, databased, and regressed bugs. Executed testing plans on a weekly basis. During my time at EA I worked on five shipped products.
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/ AWARDS
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09/08 - 09/09 Down For Maintenance Games – San Francisco, CA.
(http://www.fullmoonmanor.com)
Project Manager / Game Designer / Artist
My duties include planning and scheduling milestones, assigning tickets to team members, contributing to and editing the game design document, and character + environment art for Full Moon Manor, a 2D puzzle platformer game for the PC nearing completion. (School Senior Project)
- Finalist in the South by Southwest (SXSW) Screenburn Game Design Competition for my original game design FLOAT, a casual game designed for the iPhone / DS / PC.
- Finalist in the South by Southwest (SXSW) Screenburn Game Design Competition for my team's game design Full Moon Manor, a casual game designed for the PC / Web.
- Project Manager / Game Designer / Artist on CAEN – a WWII themed student mod for Unreal 3, SPR08 - FA08. My duties included scheduling milestones, assigning work to team members, reviewing work and adjusting schedules, writing the game design document, and miscellaneous modeling + texture work.
- Game Developer's Conference: Conference Associate. 2006-2009.
My duties included facilitating speaker sessions, manning expo booths, general attendee customer service, and networking with games industry folks in my spare time.
- Awarded "Best in Class" by a faculty jury in Life Drawing class, Spring 2007.
- Character Maquette "Dobbs McKraken - Space Pirate" on display at the Art Institute of CA-SF SPR07 - Current.
- Co-designed the “Chemical Existence” total conversion modification for Half-Life that received an invitation to the Valve Mod Expo '99.
- Member of my high school’s Broadcast and Video Journalism club, 'KDLS,’ 1999-2002. Assignments included writing and shooting student/faculty interviews, filming events, creating titles and graphics, editing footage.
- Avid Board game collector.
References available upon request.
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