Anders Howard
andershoward@gmail.com
San Francisco, CA.

SKILLS

  • Specialized in next-gen 3D modeling + texturing techniques with Maya, Zbrush, NEX, Mudbox.
  • Fluent in multipass photoreal / stylized texture painting techniques with Photoshop.
  • Advanced knowledge of level design and materials workflows in Unreal Editor 3, Unity, Maya.
  • Deep understanding of Game Design principles, experienced in designing mechanics, balancing mechanics, constructing Game Bibles, asset lists, and other content.
  • Quick to learn new software and pipeline, thirst for knowledge.
  • Soft skill experience in identifying and working off of the strengths of my team members.
  • PASSIONATE ABOUT GAMES AND CG ART !
  • Additional software proficiencies:
  • 3ds Max 2008+, Mudbox 2009, Topogun, Dreamweaver, InDesign, Flash, Reason 4.

EDUCATION

The Art Institute of California - San Francisco
Bachelor of Science in Game Art and Design, September 2009.

Coursework includes: Traditional / Digital Art, Game / Level Design, Computer Applications, and Production classes.

EXPERIENCE

  • 11/09 - Current      Zynga (http://www.zynga.com)
    Junior Game Designer
    Work with Product Managers and Design Group to research, conceive, mockup, and spec feature systems to achieve highly targeted goals.

  • 04/09 - 11/09    SudoScape, LLC
    3D Character Art Intern
    My duties include helping establish art pipeline, creating character concept art, modeling characters and armor sets, and painting tiling textures for an unannounced MMO game.

  • 08/09 - 11/09      theBroth (http://www.thebroth.com)
    Junior Game Designer
    High level feature design, systems design, UI design and some vector art assets for Barn Buddy - a social farming game for the Facebook platform.

  • 10/08 - 09/09 The Art Institute of California - San Francisco (EDMC Inc.)
    Student Tutor / Teacher's Assistant:Tutor students in Hard Surface Modeling, Character Modeling with Maya. Tutor in advanced texture painting methods with Photoshop. Instructor for the Maya / ZBrush / Photoshop workshop.
  • 01/07 - 08/09Doppelganger Inc. (http://www.doppelganger.com)
    Virtual World Moderator: Moderate Doppelganger's virtual world, "vSide." Gather information regarding usage of the environment, track abuse reports through Jira database, and assist Community team with special events and other miscellaneous tasks.

  • 08/05 - 02/06 Electronic Arts. (http://www.ea.com)
    LIT / Language Integration: Tested video games in various production stages for bugs. Researched, databased, and regressed bugs. Executed testing plans on a weekly basis. During my time at EA I worked on five shipped products.

RELATED EXPERIENCE / AWARDS

  • 09/08 - 09/09      Down For Maintenance Games – San Francisco, CA.  
    (http://www.fullmoonmanor.com)
    Project Manager / Game Designer / Artist
    My duties include planning and scheduling milestones, assigning tickets to team members, contributing to and editing the game design document, and character + environment art for Full Moon Manor, a 2D puzzle platformer game for the PC nearing completion. (School Senior Project)

  • Finalist in the South by Southwest (SXSW) Screenburn Game Design Competition for my original game design FLOAT, a casual game designed for the iPhone / DS / PC.

  • Finalist in the South by Southwest (SXSW) Screenburn Game Design Competition for my team's game design Full Moon Manor, a casual game designed for the PC / Web.

  • Project Manager / Game Designer / Artist on CAEN – a WWII themed student mod for Unreal 3, SPR08 - FA08. My duties included scheduling milestones, assigning work to team members, reviewing work and adjusting schedules, writing the game design document, and miscellaneous modeling + texture work.

  • Game Developer's Conference: Conference Associate. 2006-2009. My duties included facilitating speaker sessions, manning expo booths, general attendee customer service, and networking with games industry folks in my spare time.

  • Awarded "Best in Class" by a faculty jury in Life Drawing class, Spring 2007.

  • Character Maquette "Dobbs McKraken - Space Pirate" on display at the Art Institute of CA-SF SPR07 - Current.

  • Co-designed the “Chemical Existence” total conversion modification for Half-Life that received an invitation to the Valve Mod Expo '99.

  • Member of my high school’s Broadcast and Video Journalism club, 'KDLS,’ 1999-2002. Assignments included writing and shooting student/faculty interviews, filming events, creating titles and graphics, editing footage.

  • Avid Board game collector.


References available upon request.

DOWNLOAD MY RESUME WITH FULL CONTACT INFO: Word.doc / Adobe.pdf