Full Moon Manor - Personal Indie Game Project

Full Moon Manor is a 2D sidescrolling action-puzzler game in the Unity Engine. My primary role on the team is Producer where I lead the team and facilitate an agile development process. My secondary roles on the team are Artist / Game Designer where I wrote approximately 35% of the design doc, edited the entire document, and have modeled a character and some props.

Full Moon Manor was a Finalist in the South by Southwest (SXSW) Screenburn Game Design Competition 2009.

Fmm SXSW Presentation


 


FLOAT - Personal Game Project

FLOAT is a game I designed for touch based hardware (iPhone, Nintendo DS) / Web and PC. The game design is still in its conceptual phases and I hope to move it into production in the near future.

FLOAT is also one of four finalists in the South by Southwest (SXSW) Screenburn Game Design Competition.

  • Check out the FLOAT SXSW Game Design Competition presentation slides above !

 

 

Digital illustrations featuring vector packs, hand painting with custom brushes, photo manipulation, and hand drawn vector art.

tattooThumb

 

Various observational drawings from life drawing classes and life drawing workshops on my own time - charcoal, conte, graphite.

 

I also enjoy concept painting, although I do not get to do it often. Here are some pieces of digital concept art.

conceptart