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| andershoward@gmail.com | |
This related work shows my game design activities as well as my 2D art skills. |
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Full Moon Manor - Personal Indie Game ProjectFull Moon Manor is a 2D sidescrolling action-puzzler game in the Unity Engine. My primary role on the team is Producer where I lead the team and facilitate an agile development process. My secondary roles on the team are Artist / Game Designer where I wrote approximately 35% of the design doc, edited the entire document, and have modeled a character and some props. Full Moon Manor was a Finalist in the South by Southwest (SXSW) Screenburn Game Design Competition 2009.
FLOAT - Personal Game ProjectFLOAT is a game I designed for touch based hardware (iPhone, Nintendo DS) / Web and PC. The game design is still in its conceptual phases and I hope to move it into production in the near future. FLOAT is also one of four finalists in the South by Southwest (SXSW) Screenburn Game Design Competition.
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Digital illustrations featuring vector packs, hand painting with custom brushes, photo manipulation, and hand drawn vector art.
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Various observational drawings from life drawing classes and life drawing workshops on my own time - charcoal, conte, graphite. |
I also enjoy concept painting, although I do not get to do it often. Here are some pieces of digital concept art. |