Click here to see my 3D Character Art Reel on Vimeo!

Reynard Malcom: A next-gen Western Wanderer character created for a personal project.

  • 13,861 triangles (including full weapon model)
  • 2x2048 Diffuse (AO), Normal maps

3D Character3D Character

 

Huantalien: A character based on a concept by one of my favorites - Carlos Huante. Character was first sculpted in ZBrush starting with a ZSphere mesh, then retopologized in ZBrush and Maya for a game-efficient model.

  • 5440 triangles
  • 1x2048 Diffuse, Specular, Normal Maps

3D Character3D Character

3D Character

 

Low Poly Boxer

  • A low poly boxer made for a friend's hobby project. I concentrated on hand painting a stylized texture.

3D Character

 

ZBrush / Mudbox Sculpts

3D Character3D Character

3D Character

MMO Monsters

  • Various monsters for an unannounced MMO project.

3D characters

 

Prince Munny: A Prince of Persia themed Kid Robot Munny doll.

  • 2396 triangles
  • 1x1024 Color + Alpha map

3D Character

 

The assignment was to sculpt a life-sized bust of our model Natalie G. from photograph, plaster cast, and in-studio model, paying special attention to accurately modeling underlying facial anatomical features. After the base sculpt was complete, we were tasked with adding additional "inhuman" features - I chose to model Natalie into an evil demon temptress. (Thanks Natalie!)

SculptureSculpture

Sculpture